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About Us

Champions Adventure IdeasWe are a group of superhero gamers who ran a multi-year 5th Edition Champions campaign based in Millennium City. Though our group existed in the same city as The Champions, we portrayed ourselves as a group living in the shadow of the more famous superteam, despite sometimes veering into world-class level adventures. It was a running joke that The Champions always seemed to be off-dimension or off-planet when our group (dubbed "Omega Force" in these discussions) got involved in the really big stuff. Whenever someone mentioned getting the Champions involved, a team member who was part of an interdimensional police force would say in a dry fashion, "They're having a crossover."

The Champions Roleplaying Group

Like most gaming groups, our Champions team consisted of a rotating group of players, usually 4-6 in number, with a handful of gamemasters and a core group of players. People came and went often, sometimes in one-shots. Because the team worked for a corporation, they were often explained as employees working at one of the branch offices around the globe, coming in to help with an emergency. The disappearance of those really obnoxious one-shot heroes tended to be explained as "no longer with the corporation", which restored a sense of sanity to the games.

Champions PowersWe are located in and around Dallas, Texas. Our Champions players sometimes drove as much as an hour or hour-and-a-half for sessions. Most of us have been friends since high school, if not college, though we do have one or two second generation players in our midst, along with a few rpg lovers who've joined over the years.

Omega Force

"Omega Force" had many members over the years, but there are a few who are considered the core members. The group has even been known by more than one name, but we don't get into that. We have character sheets for the mainstays of the group, including the stalwart leader of the bunch: Captain Miracle. The Captain is true American hero with world-class powers, though behind the scenes, he's sometimes a little befuddled. That's because Captain Miracle wasn't born to leadership, but had the leader's role thrust upon him. There's also that matter of the odd energy field ("Miracle Space") which seems to draw strangeness into his orbit...

Captain Miracle

Hero System 6th Edition BasicCaptain Max Miracle was the lead pilot in a U.S. Air Force squadron that attacked the vanguard of Istvatha V'han's 1998 invasion force. When an experimental flux-coil cannon used by the V'ha military exploded Max's jet, it created a brief aperture into "miracle space" that imbued Max with amazing powers. Captain Miracle used his powers to blunt the attack of the North American wave of the invasion. He was set to become a major public relations asset and military weapon for the Pentagon, but it soon became apparent that Captain Miracle's personal aura made it much more likely for paranormal events to happen in his vicinity. Getting a discharge from the Armed Forces, Captain Miracle became a respected superhero and even received "Defender of the Planet" recognition from the United Nations. Honors and awards don't pay the bills, so Captain Miracle was mulling offers ranging from car dealership endorsements to a run at the U.S. Congress when he was offered a lucrative job with the Global Omega Corporation.

Captain Miracle signed on to lead Omega Force in early 2003, as the Millennium City-based multinational wanted to build a team "like the Champions" to protect their worldwide corporate assets and generate good public relations for a corporation with a shadowy past. Captain Miracle has proven to be the best investment GOC ever made. His earnestness combines with a flashy powerset to make him one of America's most popular superheroes, even if he seems over his head at times leading a world-class superhero team. He treats his team like he treated his Air Force wing--like members of a team--and often defers to their expert skills and knowledge (good for the supposed leader of a roleplaying group). The team likes to poke fun at Captain Miracle's seeming confusion about things like mad science, magic, and multiversal politics, but they respect their team leader and know he's there for them in a crisis. They haven't always felt the same about "Global Omega Corporation".

Global Omega Corporation

You might ask why any superhero would sign with an organization that carries a name so sinister-seeming as Global Omega Corporation. When the heroes learn that Global Omega Corporation was founded by Orpheus Omega, a known supervillain, their concerns might grow. But Mr. Omega's corporation was far more successful than his villain career ever was, and he had been rehabilitated nearly a full 20 years when he died in 2002. So when his children and grandchildren who sat on the board of directors of Global Omega decided they wanted to hire a superteam, they overcame their reluctance and joined the cause. That...and the paychecks were really large.

It's not that the executives with GOC and Omega Force have always gotten along. There have been a dizzying number of execs that have given the team fits, and the team has become embroiled in the power struggle of the board room more often than they would like. There were the excesses of Omega Corporation's chief financial officer, Isaac Corbin, who controlled the team's funding. Corbin once made the team look like it was robbing the corporation. Then there was the tell-all book written by Omega Force's disgraced public relations officer, the nefarious Ashton Welles. Worst of all, the CEO of Global Omega himself, Oswald Omega, proved to be in league with the Qularr. The inner politics of the corporation were so bad at a time that Captain Miracle, upon meeting an evil otherworldly counterpart to the Global Omega's board of directors, exclaimed, "I don't see the difference."

Omega Force have found allies among the corporation's employees. Though they distrusted Daniel Stolarski (the team's corporate liason), mainly because they assumed all team liasons turn out to be scum, Stolarski proved to be a consistent ally. And most of their trouble evaporated when Street Legal ended his long flirtation with one of the Orpheus Omega's granddaughters, Cassandra Omega, and married her. Cassandra and her husband now control the corporation, though the board of directors is still full of Omega family members with their own ambitions. Captain Miracle's happy to let his best friend deal with his new in-laws, preferring to deal with the "problems free of politics...like dimensional conquerers and space empires." Give Captain Miracle a cosmic crisis any day.

Crossovers and Team-Ups

Speaking of which, one of the people drawn to Captain Miracle's energy signature is Crossover, the local representative from the "Crossover Corps".

The Crossover Corps is an interdimensional crisis response organization which fights against dimensional conquer0rs, explains strange multiversal anomalies, and helps resolve crises which involve multiple planes of existence. Though they have a much longer and more pretentious name, the heroes of Earth call them the Crossover Corps, because their members tend to appear when do-gooders on many worlds have to team-up to face a crisis. Champions Earth has so many incidents that a member of the corps has been stationed on Earth perpetually, to study paradoxes and strange fluctuations and predict when the next crisis will happen. Crossover #1428 is Earth's representative, and while she was a traveler to a thousand worlds in her career before joining Omega Force, Crossover had never been stationed on a planet, so she had a hard time adjusting to life "stationed among the natives" and their "incarnadine metaforms". Then there's her strange fascination for Kirby-esque headgear.

Street Legal Heroism

Captain Miracle's best friend in the superhero community is "Street Legal", a man with a much-different background than the captain. Nick Van Allen was a crime scene photographer for the Detroit police force who saw one too many crimes go unsolved. Donning a black mask, Nick began to fight crime when he was off-duty. He took the name "Street Legal" and started out with little more than a tire tool and a mask. Confiscating the money and resources of the many mobsters and criminal rings he smashed, Street Legal slowly built up his resources. By the time he and Captain Miracle met, Street Legal was a legend in the Millenium City underworld. His methods didn't jive with the Captain's, who eventually convinced the vigilante to "go legit". He took his ill-gotten money, invested in the Global Omega Corporation, and eventually joined its board of directors. These days, Nick Van Allen is the President and CEO of the corporation--an odd case of what experience points can do for you.

Claymation Superheroes

Jonas Kincaid Omega was the grandson of Orpheus Omega, the founder of Global Omega Corporation. Raised by a megalomaniac, the rest of the Omega family were greedy and over-ambitious. Most became corporate CEOs, slimy lawyers, and politicians. So when Jonas decided to pursue a career in the film industry, he became the black sheep of the family. The kid was good, and he was starting to get roles, when his family's dark past caught up to him. When an organization his grandfather once belonged to ("Human Evolution Leadership Initiative eXtreme" or "HELIX") decided to kidnap several members of the family and use them for ransom, Jonas was the one who tried to act the hero. He signaled Omega Force where the HELIX base was at, but fell into a vat of untreated "transmutation chemicals" Helix used to create mutates.

Jonas Kincaid Omega developed an unstable molecular form, with his physiology becoming claylike and mutable. Though he had super strength and shape-shifting, Jonas considered himself hideous. Captain Molecule promised to find a cure, and Jonas joined the team as "Claymation". He's since continued his movie career behind the scenes, as a director and producer.

Crazy as a Bedbug

The team's scientific genius also happened to be its comical member. Dr. Gina Bruno was a brilliant cyberneticist who studied the potentials of the human mind and body. It was her belief that all superhuman powers could ultimately traced to psychic powers, so she built a cybernetic helmet that allowed her to channel latent psychic potential. She was successful in unlocking her own latent psychic powers, which gave her limited super-strength, super-quickness, and amazing leaping abilities. Wearing the helm also heightened her natural eccentricities, turning her into a truly mad scientist. Others simply considered her "touched" in some way. Her madness tended to be the manic, fun-loving variety often seen in comic books, and after a former mentor blasted her in a journal as "crazy as a bedbug", Dr. Bruno decided to wear the term as a badge of honor. Soon, the Bedbug was fighting crime in Millenium City--and collecting a rather large and flamboyant rogues gallery.

Bedbug seemed to inspire other crazy scientists to take up the insect theme. Soon, Bedbug's top opponents included men like Stink Bug, Insecticide, and the much-feared Bug Zapper. The wacky antics of hero and villains alike seemed to keep the team in papers single-handedly. When the helmet was off, Dr. Dina Bruno functioned as the team's #1 scientific mind, though in her Bedbug guise she insisted her natural role was as the team's "#1 pilot"--much to Captain Miracle's chagrin. Over the years (thanks to experience points), Bedbug was able to refine her cybernetic helm, so she was less and less wacky. After several years of adventures, she became one of the team's mainstays and most positive forces.

Underworld Connections

He claimed he was Hades, God of the Underworld. He claimed the death and destruction in Detroit on July 23, 1992 opened a portal to his personal domain. He claims he was content to "watch and learn" about the modern world through his aperture, until he learned about the stark portrayals of him in the modern media. If you believe him, it was the 1997 film by that "vile Disney Corporation" that was the last straw--Hades was tired of being seen as a villain. So he divorced his wife Persephone, signed over his control of Tartarus to the ex-wife, and came to Earth to prove the critics wrong. One might expect this would be a touch-off point for a supervillain career, but that's not the point. Hades was going to prove he was no better or worse than the rest of the Olympians.

To this day, nobody knows if any of this is true. "Hades" may be nothing more than a powerful charlatan. He may be an extremely powerful superhuman with delusions of grandeur or schizophrenia. But then there's the fact that people claiming to be the disgruntled ex-wife's minions sometimes show up in Millennium City to cause trouble...

When Hades first came to the attention of Omega Force, he was running the "Underworld Detective Agency" out of the Waterfront District in Millennium City. Still adjusting his energies to this new dimension, Hades was content to solve mysteries and expose infidelity in divorce cases. After crossing paths with Captain Miracle and Street Legal on several occasions, they offered him membership on the team, which he accepted. Taking the codename "Underworld", he became a heavy hitter, with his combination of godlike strength and damage resistance, his total control of the earth, and his ability to "fly" on boulders he projects. He proved to be a powerful and resourceful member of the team, and completely changed attitudes about the Hades. Underworld is no longer with the team, having reconciled with his interdimensional wife. Ironically, he was replaced on Omega Force by a giant tombstone.

What's a Supersonic Tombstone?

Toby Belcher was a simple security guard at a large cemetery in the Detroit/Millennium City area. One night, he noticed a strange glow from one of the fresh graves. Going to investigate, he found people trying to dig up the gravesite. When the robbers heard him approaching and demanded to know who was there, Toby cleverly called out in the darkness, "Ironclad...of The Champions." The robbers fled into the night, leaving Toby with a glowing casket. Taking a look inside, Toby found a magic spellbook.

It turns out the book once belonged to an obscure mystic supervillain of the 1970s who called himself "The Dark Druid". The Dark Druid was actually Ellis Higgins, a professor at a local university who had translated ancient Celtic magic scrolls into English. Taking the book (the source of the glow), Toby began to read and learned it contained all sorts of arcane knowledge. The only spell he could remotely understand was about "petromancy" or stone magic--how to channel magic through rocks and stones. It seems ancients built megaliths, obelisks, and pyramids for their stone magic. All Toby could do was channel through much small structures, like city statues and tombstones. Since tombstones were nearby, Toby began placing his astral self in a tombstone, learning to levitate it, channel ectoplasm through it, and even see through it. On a routine flight through the city, Toby saw a battle between Omega Force and their enemies, The Vicious Circle.

Toby intervened, firing magic blasts through the tombstone, helping Omega Force drive off the Vicious Circle. The newspapers the next day referred to a mysterious haunted tombstone fighting crime in the city, which was an epiphany for Toby. Before long, he was spending the night at the cemetery "on patrol" through the city. He helped Omega Force enough that they began to view him as an associate. One witty media member began referring to him as "The Supersonic Tombstone", and a legend was born. Toby remains the most mysterious superhero in the city. Only recently did Captain Miracle and friends learn the truth behind the powers. Since then, they bought Toby's tombstone (engraved with his codename on it) and he's quit the cemetery to take a job with Omega Force. One might assume Toby would try to master the other spells in the book, but instead, he's tried to strengthen his connection to the tombstone itself, feeling it's become his talisman. The Supersonic Tombstone is hear to stay!

More About Us

Since we had a multi-year, successful campaign here in the early 21st century, that means our group knows a little something about Champions gaming and the Hero System. So we want to share our experience with you and maybe give some tips about starting your own Champions campaign. In the following pages, I'll discuss Champions game aids, the all-important Champions character sheets, (for those who prefer online gaming) downloads for Champions Online roleplaying, and even Champions adventure ideas from our home-brew campaign. In time, I hope to get some of the guys to post some of their thoughts about gaming in the Hero System.

All Contents Copyright 2011, Omega Force Champions Campaign. No duplication or reuse allowed.